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Unity audiodevice2/3/2024 ![]() It should be the same coming out as it was going in. You don't want any of those stages to add any more (or take away any) gain to the signal. In live sound, for instance, you have the microphone, the preamplifier, the mixer, any processing units (reverb, compression, EQ), etc. Things do get to be a bit more complicated with every piece of equipment added to the audio chain. The noise would have been MUCH lower, and there would have been no nasty distortion. If my friend had had the optimal recording level to begin with (setting his gain knob to get a good strong signal without ever distorting), then he would not have had to add any gain in the editing and production stages. It might be more useful to think of it in terms of having the optimal level at every stage (each piece of equipment) in the audio chain. So while the definition above - a udio that goes into a device at one level and comes out of that device at the same level, is technically correct. It was too low at one point and much too high at another. There was not attempt to keep the audio gain the same at all points in the process. You may wonder how you can have an audio signal that is simultaneously too soft AND too loud? That's how. In fact he turned it up by too much, resulting in distortion. The problem was that by turning low-level voice recording up by a lot, he also turned up the noise by A LOT. So in order for the audio to be heard, my friend used recording software to turn the volume up (increase the gain) before saving it. The interface box gain setting was too low, so the recording came out too "quiet" (too low a level). When recording a vocal, a friend of mine plugged an expensive microphone into his interface box. In our post " 5-Dollar vs 500-Dollar Mic," you can hear how audio can be ruined even when you record with expensive gear. I think the best way to explain this is by describing what can happen when audio is nowhere near unity gain. Technically it means " Audio that goes into a device at one level and comes out of that device at the same level is said to be at unity gain.". So what you need is a good balance between "loud enough and too loud." So what is "unity gain" again? ![]() However, if the gain is too high, the electronic components will overload and cause distortion, which is a terrible fuzzy, distorted sound that ruins your audio. The better that ratio, the better the audio quality, generally. The reason this is important is that you can get an excellent signal-to-noise ratio by keeping the signal (your voice, say) much louder than any noise (system hiss, background noise, room noise, etc.) that might also get recorded. Again, technically this should say "record at as high a signal (gain) level as possible without it ever being TOO high." One of our tips on getting the best audio (see Improve The Quality Of The Audio You Record At Home – Tip 3), is to record as loud as possible without distorting. That is essentially the goal of unity gain anyway. What do you really need to know?īut what you SHOULD understand is how to get good sound quality that has the lowest noise and does does not distort (meaning something was too loud* at some point in the recording). I can probably count the number of times I've ever uttered the term "unity gain" on the fingers of one hand.Īnd if you're you're mostly just recording at home using a USB interface (like the Focusrite Scarlett 2i2) going straight into your computer, the simplicity of your setup often takes care of any huge problems with unity gain. I'm not entirely convinced you do need to know about the term, exactly. ![]() So why do you need to know what it means? Here is yet another term that not only sounds confusing - not quite seeming to describe what it actually means but actually IS confusing.
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