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Despotism 3k food settings2/2/2024 Sometimes the sidequests end up being much more interesting than the main quest for a lot of those kind of games.īy the way, the Epic Store interface is still embarrassingly shitty in 2022. Going forward, I think I’m going to have to start making a concerted effort to completely ignore side quests and such for the more open-world games. And again, I only really finished FF7R from that list. Just a shame that games stop being fun before they’re over. Play games when they are fun, stop when they aren’t. At the same time, I have been trying to embrace the whole “Spark Joy” Kondo-ism a bit more than in years past. ![]() It was especially egregious with games like SOMA, wherein I played to the first area where the first monster appears, Alt-Tabbed to see what happens if they get you, realized that there is an EZ-mode with no real consequences, and then never actually booted the game back up again. Put simply, the RNG is simply too overbearing it dragged down the entire experience, to the point I was done with the game after a few hours.Although many of the games don’t necessarily have a defined “win state” (and many are Early Access besides), realistically I only finished Meteorfall, FAR, Per Aspera, and Borderlands 3. Yet that concept is fundamentally broken with Despotism 3k, because you can’t account for the randomness of the scenarios no matter how hard you try. The concept of easy to learn, hard to master works really well because you can see the results of your efforts as you get further and further with each attempt. And it’s not fun to make it to day five, fifty times only to run into a scenario that completely cooks the run. At times, it seems picking any option will cripple a run no matter what. And even when you do get those boosts, a run can easily be derailed by a scenario that kills off a large portion of your humans or shuts down one of your facilities. If you don’t get some of the powerful boosts at the start of the game, it’s almost not worth continuing. Entire runs feel dependent on which scenarios pop up. After a few runs, it becomes clear that the outcomes of these scenarios are too powerful. Unfortunately, their welcome quickly wears thin. They also bring about some environmental changes, which are much needed for a game which consists of just one screen (which is beautifully designed and animated in its own right, by the way). They’re often to your detriment, but they’re so bizarre that you almost want to keep trying over and over to see what wacky scenario is going to pop up next to ruin your day. I found these to be a double-edged sword, showcasing the very best and very worst of Despotism 3k. Choose wrong, and it’s usually the beginning of the end for you. ![]() Choose right and you’ll be rewarded with some powerful buffs to your human farm. You’ll be greeted with three answers and your choice will have long-lasting effects – either good or bad – usually for the rest of the game. It’s a fine balance, and one wrong move will see the entire house of cards come tumbling down.Īs if that wasn’t bad enough, you’ll have to deal with the various scenarios that pop up each day. ![]() ![]() You can upgrade your facilities to try and keep up with demand, but as you’ve probably guessed, this costs power to do. You’ll also need to make sure there’s always a steady stream of new humans to exploit. You need to ensure that you have enough food for them to live on and that they don’t die from exhaustion. You’ll quickly learn that you can’t just chuck hordes of humans onto the giant hamster wheel, because annoyingly, they have needs. It’s easy to pick up, but this is really resource management on a knife-edge.
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